![]() (4) My general impression was that building up high tier industries is not worth the effort. Make sure you build up a trade fleet appropriate for your player count. In a two player game you can build up a pretty self-sufficient industry, but due to the limited number of factory tiles per good type you can't pull that off with higher player counts. (3) The more players are in the game, the more important trade becomes. So depending on your hand it might sometimes be better to work towards a quick victory by completing the missions you have. Keep in mind, though, that the extra mission cards gained from exploration will make it harder to finish the game fast. getting the warship will allow you to perform even more exploration early on) and other times you get absolute garbage (e.g. It's another case where you can sometimes get something amazing that will increase your development tempo (e.g. (2) Colonization bonuses can be very powerful, so it's best to colonize early when they have the bigges impact. You can try to get rid of the worst cards by completing missions that allow discards (again if you are lucky enough to draw them) or you need to spend precious actions to re-draw and hope the new ones will be better. If you are lucky you are dealt a hand that has matching resource requirements, if you are unlucky you need to build up several different high-tier industry chain. (1) The victory point cards are the biggest RNG factor - and something that is hard to mitigate. It's quite possible that RNG might have been one of the major factors to lead to your low score. ![]() I have only played the game a handful of times - and it has been a while, so I don't actually remember all the details & terminology - but my impression was that the game suffers a lot from insufficently controllable randomness. ![]() Is there something I'm missing that's causing my poor performance in ABG? Are there certain population cards that should take precedent over others? How many population is too much population? General tips to improve play? Focusing on tech bottlenecks (ie fur coats, cannons, brass and etc) Focusing on 5pt cards/ Focusing on 3pt cards Delaying the game by not focusing on industries and focusing on boats and exploration instead, forcing my opponents to use turns to make their own industries ![]() Cycling the population cards in hand (tried this only one time to try to focus on gaining population and upgrading population) Focusing on playing the population cards in hand I'm finding myself placing last in about 80% of the games. I hope this is the right place to post this! But after 10+ games of Anno The Board Game (ABG) with a playgroup of 3 to 4 players. The digit sum of each year is always 9 (e.Piracy: Posts that ask for or link to piracy are not allowed. Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated. Relevance: All posted content must be directly related to the Anno series.ĭuplicate content: Before posting, ensure that it has not been posted recently (one month).Ĭommunity creations: While community creations are greatly encouraged, posts made with the primary purpose of advertising social media, video channels, Discord servers etc. This subreddit is all about the video game series Anno. ![]()
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